A Real-time Seamless Tiled Display System for 3D Graphics
نویسندگان
چکیده
We outline our seamless tiled display system for interactive 3D graphics applications that is low-cost, easy to calibrate, scalable, and portable. Our system achieves geometric alignment in software by pre-warping the 3D space in contrast with the current systems that usually achieve this by 2D image pre-warping. Our system accomplishes this through real-time image capture from a digital camcorder, image segmentation, and derivation of the 3D warping matrices for each 3D graphics pipeline that feeds a projector. Our prototype system demonstrates our results on a 2 × 2 tiled array of projectors.
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